As a dedicated Genshin Impact player since the game launched back in 2020, I've seen the roster balloon to over 90 characters, and honestly, the rerun system feels like a chaotic mess right now. I mean, come on, we're in 2025 with Version 5.4 just around the corner on February 12, and it's insane how some of my favorite characters have been shelved for ages. Remember when Shenhe and Ganyu were MIA for over 550 days? That was brutal! I spent weeks saving primogems only to feel abandoned, and it's clear that HoYoverse is struggling to balance the banners fairly. With the Chronicled Banner lacking key features like Capturing Radiance—which makes pulling on Event Banners way more rewarding—it's no wonder players like me are grumbling about inefficiency and hoping for triple banners to become a reality soon. But hey, at least Wriothesley is making a comeback in 5.4, which has me hyped for some Cryo action again. Still, this whole situation leaves me wondering if the developers are listening to our pleas for consistency.

Now, diving into the details, the rerun drought hits hard for characters like Kokomi, who's been at the top of the waiting list since her last appearance in Version 3.8. That's over a year and a half ago! I used her as my go-to healer in Fontaine's content, where her hydro skills became essential for dealing with those pesky fluctuation mechanics. Seriously, she's a game-changer, and seeing her sidelined this long feels personal—like HoYoverse forgot about us support mains. Here's a quick table showing the top characters overdue for reruns, based on community charts from sources like RapidFresh:

Character Last Banner Version Days Since Rerun Notes
Kokomi Version 3.8 550+ days Premium healer, vital for Fontaine
Venti Unknown ~500 days Expected in Version 5.5
Xianyun Fontaine debut ~400 days One of only two Fontaine characters without a rerun
Ayato Inazuma banner ~450 days Part of the Inazuma delay

This pattern makes me scratch my head—why are Inazuma characters like Kokomi, Ayaka, Yoimiya, Yae Miko, and Itto consistently pushed aside? It's as if the developers are avoiding them entirely, which fuels my frustration when I think about how fun their kits are. For instance, Yae Miko's electro turrets saved my hide in so many abyss runs, and not seeing her on banners for ages is a bummer. If HoYoverse added an Inazuma-focused Chronicled Banner by Version 5.6, it could fix this mess, but right now, it's all speculation. Oh, and to visualize this chaos, here's a chart from the community that sums it up perfectly: the-long-wait-for-reruns-in-genshin-impact-player-frustrations-and-future-hopes-image-0 😩

Moving on, the Chronicled Banner's flaws are a huge pain point for players like me. Without Capturing Radiance—that luck mechanic introduced in Version 5.0—it's basically a gamble with terrible odds. I've wasted so many primogems there, only to get random weapons I didn't want! Plus, the weapon banner changes haven't helped much, making Chronicled pulls feel like the worst value ever. In contrast, Event Banners with Triple Banners would be a dream come true; it could rotate characters faster and give us a fair shot at snagging those elusive 5-stars. But for now, we're stuck with inconsistencies, and rumors about Version 5.5 adding Varesa as a new character while Venti might finally rerun only add to the uncertainty. I'm cautiously optimistic, though—after all, Wriothesley's return in 5.4 has me counting down the days to February 12. 🎉

In the end, this whole rerun saga leaves me pondering bigger questions: Will HoYoverse ever prioritize character equity, or will niche favorites keep getting left behind? As players, how can we push for changes without burning out on the grind? It's a rollercoaster of emotions, and I'd love to hear your thoughts—drop a comment if you're as impatient as I am for a better system!